Sun Disc

Riftbound Gear: Sun Disc. [T]: [Legion] — The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)

Stalwart Poro

Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)

Stand United

Riftbound Spell: Stand United. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Buff a friendly unit. Buffs give an additional +1 [S] to friendly units this turn. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)

Startipped Peak

Riftbound Battlefield: Startipped Peak. When you hold here, you may channel 1 rune exhausted.

Stealthy Pursuer

Riftbound Unit: Stealthy Pursuer. When a friendly unit moves from my location, I may be moved with it.

Stellacorn Herder

Riftbound Unit: Stellacorn Herder. When I move, draw 1.

Sterak's Gage

Riftbound Gear: Sterak's Gage. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)

Stormbringer

Riftbound Spell: Stormbringer. Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.

Stormclaw Ursine

Riftbound Unit: Stormclaw Ursine. [Tank] (I must be assigned combat damage first.)
When you play me, channel 1 rune exhausted.

Strike Down

Riftbound Spell: Strike Down. Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.

Stupefy

Riftbound Spell: Stupefy. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 [S] this turn, to a minimum of 1 [S]. Draw 1.

Stacked Deck

Riftbound Spell: Stacked Deck. [Action] (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.

Sunlit Guardian

Riftbound Unit: Sunlit Guardian. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)

Super Mega Death Rocket!

Riftbound Spell: Super Mega Death Rocket!. Deal 5 to a unit.
When you conquer, you may discard 1 to return this from your trash to your hand.

Svellsongur

Riftbound Gear: Svellsongur. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.

Swift Scout

Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Swift Scout

Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Swift Scout

Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Switcheroo

Riftbound Spell: Switcheroo. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefield this turn.

Symbol of the Solari

Riftbound Gear: Symbol of the Solari. If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after combat damage is dealt.)

Targon's Peak

Riftbound Battlefield: Targon's Peak. When you conquer here, ready 2 runes at the end of this turn.

Sona, Harmonious

Riftbound Unit: Sona, Harmonious. While I'm at a battlefield, ready 4 friendly runes at the end of your turn.

Sivir, Mercenary

Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)

Sivir, Mercenary

Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)

Sky Splitter

Riftbound Spell: Sky Splitter. [Action] (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a battlefield.

Smoke Screen

Riftbound Spell: Smoke Screen. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn, to a minimum of 1 [S].

Sneaky Deckhand

Riftbound Unit: Sneaky Deckhand. You may play me to an open battlefield.

Soaring Scout

Riftbound Unit: Soaring Scout. [Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.)

Solari Chief

Riftbound Unit: Solari Chief. When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.)

Solari Shieldbearer

Riftbound Unit: Solari Shieldbearer. When you play me, stun a unit. (It doesn't deal combat damage this turn.)

Solari Shrine

Riftbound Gear: Solari Shrine. When you kill a stunned enemy unit, you may exhaust this to draw 1.

Taric, Protector

Riftbound Unit: Taric, Protector. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Other friendly units here have [Shield].

Soraka, Wanderer

Riftbound Unit: Soraka, Wanderer. I must be assigned combat damage last.
If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)

Soulgorger

Riftbound Unit: Soulgorger. When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)

Spectral Matron

Riftbound Unit: Spectral Matron. When you play me, you may play a unit costing no more than [3] and no more than [A] from your trash, ignoring its cost.

Spinning Axe

Riftbound Gear: Spinning Axe. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)

Spirit's Refuge

Riftbound Gear: Spirit's Refuge. When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay [A] to choose those units with a spell or ability.)

Spoils of War

Riftbound Spell: Spoils of War. [Reaction] (Play any time, even before spells and abilities resolve.)
If an enemy unit has died this turn, this costs [2] less.
Draw 2.

Sprite

Riftbound Unit: Sprite. [Temporary] (Kill me at the start of your Beginning Phase, before scoring.)

Sprite Call

Riftbound Spell: Sprite Call. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Play a ready 3 [S] Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Sprite Mother

Riftbound Unit: Sprite Mother. When you play me, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Tryndamere, Barbarian

Riftbound Unit: Tryndamere, Barbarian. When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.

Tideturner

Riftbound Unit: Tideturner. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, you may choose a unit you control. Move me to its location and it to my original location.

Time Warp

Riftbound Spell: Time Warp. Take a turn after this one. Banish this.

Traveling Merchant

Riftbound Unit: Traveling Merchant. When I move, discard 1, then draw 1.

Treasure Hoard

Riftbound Battlefield: Treasure Hoard. When you conquer here, you may pay [1] to play a Gold gear token exhausted.

Treasure Hunter

Riftbound Unit: Treasure Hunter. When I move, play a Gold gear token exhausted.

Treasure Trove

Riftbound Gear: Treasure Trove. When this leaves the board, draw 1 and channel 1 rune exhausted.
[C], [T]: Kill this.

Trifarian Gloryseeker

Riftbound Unit: Trifarian Gloryseeker. [Legion] — When you play me, buff me. (If I don't have a buff, I get a +1 [S] buff. Get the effect if you've played another card this turn.)

Trifarian War Camp

Riftbound Battlefield: Trifarian War Camp. Units here have +1 [S]. (This includes attackers.)

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